I really like the way Jens went through the texts because I am always a bit unsure if I have been able to unpack and understand the papers. I don’t trust myself in this. Therefore it is nice to get the more significant parts described again and connect them to what we are doing because that makes it much easier for me to understand how I can use them for myself.
New for me was to think of the three different perspectives on how a movement can be seen. The first-hand experience (the person performing the movement) is something that I have thought of as the main perspective for this module. But how a moment is viewed from another person perspective or even more so from a machine perspective and how that can impact what kind of movements can be used or how they are seen isn’t anything that I have even reflected over before. How you can use this perspective when designing is discussed by Loke and Robertson (2008) when they present how the methodology of making strange can be used for inventing and devising new forms of movements.
Loke, L., & Robertson, T. (2008, December). Inventing and devising movement in the design of movement-based interactive systems. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat, pp. 81-88.