After a first week of reading up on literature and testing how the framework works and making some sketches, we felt that we needed to get some more input from Jens during the coaching since we didn’t really feel any direction for what we were doing. We had discussed what we were interested in and after reading Kinesthetic interaction: revealing the bodily potential in interaction design (Fogtmann et al. 2008), we both felt that it would be interesting to work with a kinaesthetic interaction that has a sociality parameter. Fogtmann et al. (2008) present seven Kinesthetic Design Parameters where the sociality parameter is described in the following way.
“Sociality relates to designing for a body among other bodies. By designing Kinesthetic Interaction, the interaction often moves into a collaborative and social place, where others are invited to take part in the interaction, actively or as spectators.” (Fogtmann et al., 2008, p 93)
This was something we found interesting and wanted to explore further. Jens also encouraged us to explore the social aspect further and explore the possibilities with two body detection. I think there is something interesting in how your movements and the interaction you are making are affected by other persons’ movements. So I think we will continue to explore multiple body movements this week.
Feedback on the sketch that we had made is that we could add more nuanced control to it. Right now it is working more as a slider for the volume, but we could explore it further and see how we can work with the kinaesthetic to add more control and in that way also expressiveness.
Fogtmann, M. H., Fritsch, J., & Kortbek, K. J. (2008, December). Kinesthetic interaction: revealing the bodily potential in interaction design. In Proceedings of the 20th Australasian conference on computer-human interaction: designing for habitus and habitat, pp. 89-96.