Preparing and presenting our process during module 2 helped me to see our process in a new light both the parts that we have done well but also the parts that where we got lost or continued working in the wrong direction. Our strength during this project has definitely been our teamwork. We found a nice workflow and we could help challenge each other in what we were doing. We decided early to work quick with multiple sketches to try to see what we find interesting and we have felt that this gave us good momentum, but it has also has worked against us sometimes. I think we sometimes have continued to iterate on what we already have and that has to lead us in a direction that doesn’t give us any new insights or interesting aspects. Roel pointed this out during our feedback that sometimes you might lose control over the process and you just continue on with what you already have done. I think that is true in our case and we should have stopped after every sketch and tried to figure out what it is in a sketch that workers and what isn’t and then take that into a completely new sketch where the appearance might be different. It is easy to get stuck in what you are doing and just continue on with the same eighter it is what material you use or how it is visualized. And this was something that several groups had experienced. It isn’t what sounds that are used that are interesting it is how you can use them to create an expressiveness. Expressiveness is another area where I feel we had a bit of a failure. Instead of really exploring one aspect and seeing how we can give it a rich expression to create a nuanced control, we kept adding on different expressions for the out-up on the screen. Just adding on more is not the solution for creating expressiveness and more nuanced control.
I feel that I now have a better understanding of what nuanced control is and that is a progression from where I started. Nuanced control gives the interaction a bigger range of expressiveness it allows the user to be skilful in the interaction, but that doesn’t mean that every user will be skilful from the beginning the interaction might give room for the user to develop a skill so the interaction can be nuanced. The user should be able to control the interaction so the user gets the feeling of being able to control it just so, meaning that even the smallest changes make you feel that you have that control over the interaction.
working with sound has been challenging and learning how the computer reads the in-data have been something completely new for me. I thought that sound would be an easy material to work with since it is something that you are constantly sounded by and have an understanding for but working with it as an input method was like meeting a completely new material I feel that I could never predict anything and things that I thought would be very easy to distinguish was shown to be hard to get a clear reading of. I feel that the variable that I could control was the amplitude but how frequencies were read is still a little bit of a mystery. I would like to feel that I could have better control over it and be able to use the sound of different materials more.